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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
664
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Posted - 2014.03.16 04:22:00 -
[1] - Quote
With the vehicle rebalance 1.7, vehicles were supposed to have "waves of opportunity" that coincided with their active tanking module being up. AV weapons were "rebalanced" to work in this new idea. Vehicles should be nearly impossible to kill while actively tanked and relatively weak without.
In practice, though, it's only worked out that vehicles are the ones presented with any opportunity at all. They are nearly indestructible in any state, with the active tank making them invulnerable to any damage, it would seem. This has led to tank (and to a lesser extent) and assault dropship spam. It works out that whoever gets a tank on the field is the one who gets to control the field, mercilessly slaughtering infantry, light and heavy vehicles alike. AV weapons are all but useless against vehicles now. Swarm launchers only serve to show the tank driver where best to aim their blasters thanks to the missile trails.
Isn't it time to implement an infantry-only game mode? A map that only takes place indoors perhaps? On a space station? In a locked down facility? Infantry of all sorts would be allowed in, but there'd be no vehicle delivery. How would you guys feel about an infantry-only queue? Would people use it?
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
666
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Posted - 2014.03.16 21:25:00 -
[2] - Quote
Derrith Erador wrote:Funkmaster Whale wrote:They should separate Ambush and Ambush OMS.
OMS means "Off Map Support" and I'm pretty sure Vehicles should constitute as "off map support". you mean again? I'd be very interesting to see the queues if CCP ended up dividing up Ambush and OMS again. I bet it was because slow queue times initially, but I wonder how they'd faire now, given that may be a no-vehicle (or even a "love wolves only") queue may be more attractive than the standard "OMS" variety with all the vehicle spam.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
668
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Posted - 2014.03.17 16:31:00 -
[3] - Quote
KalOfTheRathi wrote:There is No Matchmaking In Dust514. There never has been, nor will there ever be any. There are not enough players to allow players to decide not to get pub-stomped by Proto equipped, queue synced squads nor by vehicles. Dust514 has a very low player count. This weekend million SP for a million destroyed clones is a perfect time to point it out. They managed to get the players logged in over 5k for several days. It will drop again very soon. Like after downtime on the 17th. We have asked for matchmaking, features that mimic matchmaking and hundreds of ideas for basic matchmaking for well over a year. CCP/Shanghai has replied with the cold vacuum of space. Get used to it. I understand lower player counts can adversely affect possibilities for new game modes, but honestly you think that keeping glaring imbalances in the current state of balance is a way to drum up support and keep people playing the game?
Consider that the new player experience is generally good while in the war academy but drops off considerably after you're booted out. Then think that those same brand-spanking-new players are then subjected to public or faction contracts full of proto squads, rich, and running tanks. Now, honestly, does this sound even remotely fun?
If CCP wants new players to stick around--and more new players than just the hardest of hardcore--then Dust is going to have to adapt more dynamically; balance changes have to come more quickly. If that means new game modes that perhaps mean infantry only, then so be it. And if lots of players like that game mode more, and end up playing it more over the "tank inclusive" game mode, then too bad. That's a pretty clear message that players would rather not deal with glaring imbalances when they can avoid it.
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